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发表于 2011-1-13 03:41:40
本帖最后由 蘭斯 于 2011-5-25 15:17 编辑
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The Sims: A Look Back
[j]YEAXP RLGJPV[/j]http://www.youtube.com/watch?v=jXtI9Db_xyY&hd=1
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[j]YEAXP RLGJQ8[/j]Some thoughts on The Sims 10th Anniversary.(shared from http://www.ea.com/blogs/ea-under ... ms-10th-anniversary)[j]YEAXP RLGJQV[/j]
Posted on Thursday February 4, 2010 at 7:32PM by JeffGreen
[j]YEAXP RLGJQH[/j]My love affair with The Sims came long before anyone paid me to love it. Even before I became an editor at Computer Gaming World magazine (R.I.P), I was already a longtime fan of SimAnything, having played the original SimCity, released in 1989, until my eyes bled, nightly. That's why I wear glasses now! (Actually, to be honest, I can admit here that my favorite Sim game of all time is still SimTower, which probably puts me in some kind of freaky minority, but what else is new. )
[j]YEAXP RLGJQD[/j]So by the time The Sims was rolling around in 2000, I was already a confirmed fan of any and all Will Wright productions, journalistic "objectivity" notwithstanding. (Hey, everyone has their favorites, and anyone who denies it is a liar.) And it became clear to all of us who were looking at The Sims prior to its release that what at first sounded like an oddball spinoff of SimCity--a virtual dollhouse?--was seriously onto something, as all the CGW editors started obsessing on it as soon as they got their hands on it.
[j]YEAXP RLGJPI[/j]Certain games were like viruses at the magazine--Quake, WarCraft II, Half-Life, and more had all brought magazine production to a halt--and The Sims quickly joined the pantheon. The big difference here, of course, was that our lunchtime conversations, instead of revolving around who got the best headshot, or who was the weaseliest camper (it wasn't me!), The Sims conversation was centered around such manly topics as: Which wall ***下载/download/otomedream/ダウンロード*** did you choose for your house? How did you upgrade your kitchen appliances so quickly? And so on.
[j]YEAXP RLGJQT[/j]Long before the game became a household name (and, in the process, somehow losing some of its hardcore game geek "cred"--a victim of its own popularity and ubiquity), The Sims joined the ranks of the best PC strategy games of all time, made all the more great by its sheer originality. (It's telling that even 10 years later, no one has come close to pulling off a successful imitation.) Even SimCity, as great as it was, didn't prepare you for the emotional addictiveness of The Sims, the investment you'd put into the game because of how you felt about those little people on your screen.[j]YEAXP RLGJQM[/j]
Though of course the series would improve over time, the original base game had all the crucial elements that made the series so successful, including, perhaps most important, the subversive humor that has always been a Sims hallmark. Yes, right from the start, the designers totally knew you were going to trap your Sims into rooms without doors, or put them in swimming pools without ladders to get out, you sadists. That humor bespoke of the freedom that the game and its creators put in players' hands: You can do whatever you want in this world of yours, and we're not going to judge you. It's all on you. When you think of how many videogames really, truly let you do that, well, it's a pretty darn small list, isn't it?[j]YEAXP RLGJPG[/j]
I never could keep up with the bazillion different expansion packs and stuff packs and the like, and I suspect that's where they lost some folks, too. What's the old saying? It's hard to miss you if you never go away. But, funnily enough, when I realized in 2008 that I wanted to get out of the game journalism racket, and made a short list of the game companies I might like to work at, Maxis/EA was right at the top of the list, along with Blizzard. Of all the series I could imagine working on, The Sims bubbled up right to the top because it felt to me like the one that had the most humor, the most freedom, and that, when all was said and done, was a benign force for good in the world, a happy and charming game that rewarded intelligence and creativity. It was a series I truly believed in.
[j]YEAXP RLGJP8[/j]Though I only stayed with The Sims group one year, I still do believe in it. Not every game has to be about killing and looting and saving the universe (though, hey, I love doing that too). The genius of The Sims is that it makes ordinary life itself--yes, even those bathroom breaks--an addictive, entertaining experience. And that's its most subversive trick of all.
[j]YEAXP RLGJQS[/j]Happy Birthday, The Sims![j]YEAXP RLGJQ0[/j]
--Jeff Green
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[j]YEAXP RLGJQL[/j]More info on The Sims 10th anniversary(from http://news.bigdownload.com/2010 ... s-10th-anniversary/)
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As we mentioned earlier this week, Electronic Arts is celebrating the 10th anniversary of the release of the first game in The Sims series. Today EA revealed some more info on the people sim game franchise. The Sims series is still one of the best selling game franchises of all time. EA claims that the entire series has sold over 125 million copies worldwide (that includes expansion packs) and has generated a total of $2.5 billion in revenue for EA.
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[j]YEAXP RLGJPX[/j]The latest game in the series, The Sims 3, was launched in June 2009 and has so far sold a total of 4.5 million copies worldwide. There have been over 110 million downloads of player created content for the game since its launch.
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